//Description: Qt下使用OpenGL-根据NeHe的教程改写的(1-5)
//Create Date: 2013-12-23 16:02:39
//Author: channy
[toc]
下面这个网址上有前辈们已经实现的一部分,但发现有些地方对Qt5以上版本的不适用,故做了些修改……有兴趣的可以先看看前辈实现的这个:
还有这个前辈写的也不错:http://blog.csdn.net/fuyajun01/article/category/871042
编译环境:win 7 32 bit, Qt 5.1.1, vs 2010
nehewidget.h 头文件:
#ifndef NEHEWIDGET_H
#define NEHEWIDGET_H
#include <QtOpenGL/QGLWidget>
//#include "ui_nehewidget.h"
#include <qgl.h>
class nehewidget : public QGLWidget
{
Q_OBJECT
public:
nehewidget(QWidget *parent = 0,bool fs=false);
~nehewidget();
protected:
void initializeGL();
void paintGL();
void resizeGL(int w,int h);
void keyPressEvent(QKeyEvent *e);
bool fullscreen;
};
#endif // NEHEWIDGET_H
nehewidget.cpp 实现文件:
#include "nehewidget.h"
#include <gl/GLU.h>
#include <QKeyEvent>
nehewidget::nehewidget(QWidget *parent,bool fs)
: QGLWidget(parent)
{
fullscreen=fs;
setGeometry(0,0,640,480);
// setCaption("OpenGL window"); //这个函数,不支持了吧?
setWindowTitle("OpenGL Window");
if(fullscreen) showFullScreen();
}
nehewidget::~nehewidget()
{
}
void nehewidget::initializeGL()
{
glShadeModel(GL_SMOOTH);
glClearColor(0,0,0,0);
glClearDepth(1.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
}
void nehewidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
}
void nehewidget::resizeGL(int w,int h)
{
if(h==0) h=1;
glViewport(0,0,(GLint)w,(GLint)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//下面这个函数在Qt和OpenGL新版本中都不支持了!先注释掉吧,以后不得不用时再想办法
// gluPerspective(45.0,(GLfloat)w/(GLfloat)h,0.1,100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void nehewidget::keyPressEvent(QKeyEvent *e)
{
switch(e->key()) {
case Qt::Key_F2:
fullscreen=!fullscreen;
if(fullscreen) showFullScreen();
else {
showNormal();
setGeometry(0,0,640,480);
}
updateGL();
break;
case Qt::Key_Escape:
close();
}
}
main 主函数:
#include "nehewidget.h"
#include <QtWidgets/QApplication>
#include <QMessageBox>
int main(int argc, char *argv[])
{
bool fs=false;
QApplication a(argc, argv);
switch(QMessageBox::information(0,"FullScreen?","Fullscreen or not?",QMessageBox::Yes,QMessageBox::No|QMessageBox::Default)) {
case QMessageBox::Yes:
fs=true;
break;
case QMessageBox::No:
fs=false;
break;
}
nehewidget w(0,fs);
w.show();
return a.exec();
}
这里只有paintGL()函数改了,故只给出nehewidget.cpp文件,其它的和第一课的一样。
#include "nehewidget.h"
#include <gl/GLU.h>
#include <QKeyEvent>
nehewidget::nehewidget(QWidget *parent,bool fs)
: QGLWidget(parent)
{
fullscreen=fs;
setGeometry(50,50,640,480);
// setCaption("OpenGL window"); //这个函数,不支持了吧?
setWindowTitle("OpenGL Window");
if(fullscreen) showFullScreen();
}
nehewidget::~nehewidget()
{
}
void nehewidget::initializeGL()
{
glShadeModel(GL_SMOOTH);
glClearColor(0,0,0,0);
glClearDepth(1.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
}
void nehewidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
//难道是gluPerspective的缘故?参数必须小一些才能看到图形
//而且圆形和屏幕大小有关系,屏幕不对劲,正方形变长方形了……
glTranslatef(-0.3,0.3,-0.6);
glBegin(GL_TRIANGLES);
glVertex3f(0.0,0.2,0.0);
glVertex3f(-0.2,-0.2,0.0);
glVertex3f(0.2,-0.2,0.0);
glEnd();
glTranslatef(0.6,0,0);
glBegin(GL_QUADS);
glVertex3f(-0.2,0.2,0);
glVertex3f(0.2,0.2,0);
glVertex3f(0.2,-0.2,0);
glVertex3f(-0.2,-0.2,0);
glEnd();
//下面被注释的一段是另添加的,有兴趣的可以去掉注释运行一下
//用连续的点或三角形来逼近圆,一个空心,一个实心
/*
glTranslatef(-0.5,-0.5,0.0);
GLfloat x,y,angle;
glBegin(GL_POINTS);
for(angle=0;angle<2*3.1415926;angle+=0.001) {
x=0.2*sin(angle);
y=0.2*cos(angle);
glVertex3f(x,y,0.0);
}
glEnd();
glTranslatef(0.5,0.0,0.0);
glBegin(GL_TRIANGLE_FAN);
for(int i=0;i<100;i++) {
float angle=2*3.1415926*i/100;
glVertex3f(0.2*cos(angle),0.2*sin(angle),0);
}
glEnd();
*/
}
void nehewidget::resizeGL(int w,int h)
{
if(h==0) h=1;
glViewport(0,0,(GLint)w,(GLint)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//下面这个函数在Qt和OpenGL新版本中都不支持了!先注释掉吧,以后不得不用时再想办法
// gluPerspective(45.0,(GLfloat)w/(GLfloat)h,0.1,100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void nehewidget::keyPressEvent(QKeyEvent *e)
{
switch(e->key()) {
case Qt::Key_F2:
fullscreen=!fullscreen;
if(fullscreen) showFullScreen();
else {
showNormal();
setGeometry(0,0,640,480);
}
updateGL();
break;
case Qt::Key_Escape:
close();
}
}
比上一课多加了三行,都是上色的……
#include "nehewidget.h"
#include <gl/GLU.h>
#include <QKeyEvent>
nehewidget::nehewidget(QWidget *parent,bool fs)
: QGLWidget(parent)
{
fullscreen=fs;
setGeometry(50,50,640,480);
// setCaption("OpenGL window"); //这个函数,不支持了吧?
setWindowTitle("OpenGL Window");
if(fullscreen) showFullScreen();
}
nehewidget::~nehewidget()
{
}
void nehewidget::initializeGL()
{
glShadeModel(GL_SMOOTH);
glClearColor(0,0,0,0);
glClearDepth(1.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
}
void nehewidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
//难道是gluPerspective的缘故?参数必须小一些才能看到图形
//而且圆形和屏幕大小有关系,屏幕不对劲,正方形变长方形了……
glTranslatef(-0.3,0.3,-0.6);
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0,0.2,0.0);
glColor3f(0.0,1.0,0.0);
glVertex3f(-0.2,-0.2,0.0);
glColor3f(0.0,0.0,1.0);
glVertex3f(0.2,-0.2,0.0);
glEnd();
glTranslatef(0.6,0,0);
glColor3f(0.5,0.5,1.0);
glBegin(GL_QUADS);
glVertex3f(-0.2,0.2,0);
glVertex3f(0.2,0.2,0);
glVertex3f(0.2,-0.2,0);
glVertex3f(-0.2,-0.2,0);
glEnd();
//下面被注释的一段是另添加的,有兴趣的可以去掉注释运行一下
//用连续的点或三角形来逼近圆,一个空心,一个实心
/*
glTranslatef(-0.5,-0.5,0.0);
GLfloat x,y,angle;
glBegin(GL_POINTS);
for(angle=0;angle<2*3.1415926;angle+=0.001) {
x=0.2*sin(angle);
y=0.2*cos(angle);
glVertex3f(x,y,0.0);
}
glEnd();
glTranslatef(0.5,0.0,0.0);
glBegin(GL_TRIANGLE_FAN);
for(int i=0;i<100;i++) {
float angle=2*3.1415926*i/100;
glVertex3f(0.2*cos(angle),0.2*sin(angle),0);
}
glEnd();
*/
}
void nehewidget::resizeGL(int w,int h)
{
if(h==0) h=1;
glViewport(0,0,(GLint)w,(GLint)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//下面这个函数在Qt和OpenGL新版本中都不支持了!先注释掉吧,以后不得不用时再想办法
// gluPerspective(45.0,(GLfloat)w/(GLfloat)h,0.1,100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void nehewidget::keyPressEvent(QKeyEvent *e)
{
switch(e->key()) {
case Qt::Key_F2:
fullscreen=!fullscreen;
if(fullscreen) showFullScreen();
else {
showNormal();
setGeometry(0,0,640,480);
}
updateGL();
break;
case Qt::Key_Escape:
close();
}
}
只增加了几个变量,几行代码。我的机器运行特别慢,故增大了旋转增量,有兴趣的可以减小一些试试……
nehewidget.h 文件:
#ifndef NEHEWIDGET_H
#define NEHEWIDGET_H
#include <QtOpenGL/QGLWidget>
//#include "ui_nehewidget.h"
#include <qgl.h>
class nehewidget : public QGLWidget
{
Q_OBJECT
public:
nehewidget(QWidget *parent = 0,bool fs=false);
~nehewidget();
protected:
void initializeGL();
void paintGL();
void resizeGL(int w,int h);
void keyPressEvent(QKeyEvent *e);
bool fullscreen;
GLfloat rtri,rquad;
};
#endif // NEHEWIDGET_H
nehewidget.cpp 文件:
#include "nehewidget.h"
#include <gl/GLU.h>
#include <QKeyEvent>
nehewidget::nehewidget(QWidget *parent,bool fs)
: QGLWidget(parent)
{
rtri=0.0;
rquad=0.0;
fullscreen=fs;
setGeometry(50,50,640,480);
// setCaption("OpenGL window"); //这个函数,不支持了吧?
setWindowTitle("OpenGL Window");
if(fullscreen) showFullScreen();
}
nehewidget::~nehewidget()
{
}
void nehewidget::initializeGL()
{
glShadeModel(GL_SMOOTH);
glClearColor(0,0,0,0);
glClearDepth(1.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
}
void nehewidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
//难道是gluPerspective的缘故?参数必须小一些才能看到图形
//而且圆形和屏幕大小有关系,屏幕不对劲,正方形变长方形了……
glTranslatef(-0.3,0.3,-0.6);
glRotatef(rtri,0.0,1.0,0.0);
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0,0.2,0.0);
glColor3f(0.0,1.0,0.0);
glVertex3f(-0.2,-0.2,0.0);
glColor3f(0.0,0.0,1.0);
glVertex3f(0.2,-0.2,0.0);
glEnd();
rtri+=30;
glLoadIdentity();
glTranslatef(0.3,0.3,0.0);
glRotatef(rquad,1.0,0.0,0.0);
glColor3f(0.5,0.5,1.0);
glBegin(GL_QUADS);
glVertex3f(-0.2,0.2,0);
glVertex3f(0.2,0.2,0);
glVertex3f(0.2,-0.2,0);
glVertex3f(-0.2,-0.2,0);
glEnd();
rquad-=20;
//下面被注释的一段是另添加的,有兴趣的可以去掉注释运行一下
//用连续的点或三角形来逼近圆,一个空心,一个实心
/*
glTranslatef(-0.5,-0.5,0.0);
GLfloat x,y,angle;
glBegin(GL_POINTS);
for(angle=0;angle<2*3.1415926;angle+=0.001) {
x=0.2*sin(angle);
y=0.2*cos(angle);
glVertex3f(x,y,0.0);
}
glEnd();
glTranslatef(0.5,0.0,0.0);
glBegin(GL_TRIANGLE_FAN);
for(int i=0;i<100;i++) {
float angle=2*3.1415926*i/100;
glVertex3f(0.2*cos(angle),0.2*sin(angle),0);
}
glEnd();
*/
}
void nehewidget::resizeGL(int w,int h)
{
if(h==0) h=1;
glViewport(0,0,(GLint)w,(GLint)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//下面这个函数在Qt和OpenGL新版本中都不支持了!先注释掉吧,以后不得不用时再想办法
// gluPerspective(45.0,(GLfloat)w/(GLfloat)h,0.1,100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void nehewidget::keyPressEvent(QKeyEvent *e)
{
switch(e->key()) {
case Qt::Key_F2:
fullscreen=!fullscreen;
if(fullscreen) showFullScreen();
else {
showNormal();
setGeometry(0,0,640,480);
}
updateGL();
break;
case Qt::Key_Escape:
close();
}
}
还是从上一课的代码中增加几行
nehewidget.cpp 文件:
#include "nehewidget.h"
#include <gl/GLU.h>
#include <QKeyEvent>
nehewidget::nehewidget(QWidget *parent,bool fs)
: QGLWidget(parent)
{
rtri=0.0;
rquad=0.0;
fullscreen=fs;
setGeometry(50,50,640,480);
// setCaption("OpenGL window"); //这个函数,不支持了吧?
setWindowTitle("OpenGL Window");
if(fullscreen) showFullScreen();
}
nehewidget::~nehewidget()
{
}
void nehewidget::initializeGL()
{
glShadeModel(GL_SMOOTH);
glClearColor(0,0,0,0);
glClearDepth(1.0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
}
void nehewidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
//难道是gluPerspective的缘故?参数必须小一些才能看到图形
//而且圆形和屏幕大小有关系,屏幕不对劲,正方形变长方形了……
glTranslatef(-0.5,0.0,0.0);
glRotatef(rtri,0.0,1.0,0.0);
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
glVertex3f(0.0,0.3,0.0);
glColor3f(0.0,1.0,0.0);
glVertex3f(-0.3,-0.3,0.3);
glColor3f(0.0,0.0,1.0);
glVertex3f(0.3,-0.3,0.3);
glColor3f(1.0,1.0,0.0);
glVertex3f(0.0,0.3,0.0);
glColor3f(0.0,1.0,1.0);
glVertex3f(0.3,-0.3,0.3);
glColor3f(1.0,0.0,1.0);
glVertex3f(0.3,-0.3,-0.3);
glColor3f(0.2,0.7,0.0);
glVertex3f(0.0,0.3,0.0);
glVertex3f(0.3,-0.3,-0.3);
glVertex3f(-0.3,-0.3,-0.3);
glVertex3f(0.0,0.3,0.8);
glVertex3f(-0.3,-0.3,-0.3);
glVertex3f(-0.3,-0.3,0.3);
glEnd();
glBegin(GL_QUADS);
glColor3f(0.5,0.3,0.1);
glVertex3f(-0.3,-0.3,-0.3);
glVertex3f(0.3,-0.3,0.3);
glVertex3f(0.3,-0.3,-0.3);
glVertex3f(-0.3,-0.3,-0.3);
rtri+=3.0;
glLoadIdentity();
//正方形就不作三维了,有兴趣的依葫芦画瓢即可
glTranslatef(0.5,0.0,0.5);
glRotatef(rquad,1.0,0.0,0.0);
glColor3f(0.5,0.5,1.0);
glBegin(GL_QUADS);
glVertex3f(-0.2,0.2,0);
glVertex3f(0.2,0.2,0);
glVertex3f(0.2,-0.2,0);
glVertex3f(-0.2,-0.2,0);
glEnd();
rquad-=5.0;
//下面被注释的一段是另添加的,有兴趣的可以去掉注释运行一下
//用连续的点或三角形来逼近圆,一个空心,一个实心
/*
glTranslatef(-0.5,-0.5,0.0);
GLfloat x,y,angle;
glBegin(GL_POINTS);
for(angle=0;angle<2*3.1415926;angle+=0.001) {
x=0.2*sin(angle);
y=0.2*cos(angle);
glVertex3f(x,y,0.0);
}
glEnd();
glTranslatef(0.5,0.0,0.0);
glBegin(GL_TRIANGLE_FAN);
for(int i=0;i<100;i++) {
float angle=2*3.1415926*i/100;
glVertex3f(0.2*cos(angle),0.2*sin(angle),0);
}
glEnd();
*/
}
void nehewidget::resizeGL(int w,int h)
{
if(h==0) h=1;
glViewport(0,0,(GLint)w,(GLint)h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//下面这个函数在Qt和OpenGL新版本中都不支持了!先注释掉吧,以后不得不用时再想办法
// gluPerspective(45.0,(GLfloat)w/(GLfloat)h,0.1,100.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void nehewidget::keyPressEvent(QKeyEvent *e)
{
switch(e->key()) {
case Qt::Key_F2:
fullscreen=!fullscreen;
if(fullscreen) showFullScreen();
else {
showNormal();
setGeometry(0,0,640,480);
}
updateGL();
break;
case Qt::Key_Escape:
close();
}
}